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The Intro

The House at the end of the lane has been haunted for as long as you can remember. The rumors say that the house is cursed. People say the house is responsible for the children that go missing, but no one ever remembers them being there, and no children have ever been found.

The house is old and gabled. The rusty gate creaks as you open it and step inside.

In the yard an old jalopy rusts surrounded by tall grass and piles of junk. You make your way to the porch to wait for midnight: the time when the ghost is said to appear.

When you get there you’re joined by others. This is the last night you can keep your vigil.

Tomorrow, the house is going to be leveled.


Actions

All players start on the Porch of Hawthorne House. At midnight, they feel compelled to go inside. It is not possible to resist this compulsion with a roll. They open the door and find themselves in The Foyer

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Hawthorne House angelyarn angelyarn